Roll A Ball - Medieval
Roll-a-Ball Game
By VIctor Luís Gama de Assis
Description
Roll-a-Ball is an exciting and fast-paced game set in a medieval room where the objective is to collect as many cheeses as possible. The game features two difficulty levels: Beginner and Advanced. In the Beginner level, players have 15 seconds to collect all the cheeses in the room. In the Advanced level, the challenge is heightened with only 5 seconds at the start to collect the cheeses. For every cheese collected, an additional 2 seconds are added to the clock.
How to Play
Use the arrow keys on your keyboard to navigate the ball:
- Left arrow: Move left
- Right arrow: Move right
- Up arrow: Move forward
- Down arrow: Move backward
Collect cheese to earn more time. Time ends, you lost! All cheeses collected, you win!
Plan your moves strategically to maximize cheese collection before time runs out.
Levels
- Beginner Level: Start with 15 seconds to collect all cheeses.
- Advanced Level: Start with 5 seconds to collect all cheeses.
Demo
GitHub
https://github.com/victorlga/roll-a-ball
Assets Used
I am grateful to the creators of the assets used in Roll-a-Ball. Below are the credits for these assets:
- Medieval Room Asset: Designed by Omni Studio (https://assetstore.unity.com/packages/3d/environments/free-medieval-room-131004). This beautifully crafted asset forms the enviroment of the game.
- Cheese Asset: Created by Unity Technologies (https://assetstore.unity.com/packages/3d/food-props-163295#publisher). These cheese models are the collectible items in the game.
- Sound Effect Asset: Created by Pixabay (https://pixabay.com/sound-effects/munching-food-73994/). A piece of this audio is played when the ball gets a cheese.
- Music Asset: Medieval Fantasy Tavern | D&D Fantasy Music and Ambience. Created by Daydreaming of Persephone. The music played in the background.
Credits
Unity Roll A Ball tutorial: https://learn.unity.com/project/roll-a-ball
License
This project is licensed under the MIT License - see the LICENSE.md file for details.
Leave a comment
Log in with itch.io to leave a comment.